What does screen resolution mean?

  • 720p = 1280 x 720 – is usually known as HD or “HD Ready” resolution
  • 1080p = 1920 x 1080 – is usually known as FHD or “Full HD” resolution
  • 2K = 2048 x 1080 – this refers to displays that have a horizontal resolution of approximately 2000 pixels. Although it is close to 1080p, it is considered as a different resolution standard.
  • 1440p = 2560 x 1440 – commonly known as QHD or Quad HD resolution, and typically seen on gaming monitors and on high-end smartphones. 1440p is four times the resolution of 720p HD or “HD ready.”
  • 4K or 2160p = 3840 x 2160 – commonly known as 4K, UHD or Ultra HD resolution. It is a huge display resolution, and it is found on premium TVs and computer monitors. 2160p is called 4K because the width is close to 4000 pixels. In other words, it offers four times the pixels of 1080p FHD or “Full HD.”
  • 8K or 4320p = 7680 x 4320 – is known as 8K and it offers 16 times more pixels than the regular 1080p FHD or “Full HD” resolution.

Source: DigitalCitizen.life

Start Small

Nobody should start to undertake a large project. You start with a small _trivial_ project, and you should never expect it to get large. If you do, you’ll just overdesign and generally think it is more important than it likely is at that stage. Or worse, you might be scared away by the sheer size of the work you envision.

So start small, and think about the details. Don’t think about some big picture and fancy design. If it doesn’t solve some fairly immediate need, it’s almost certainly over-designed. And don’t expect people to jump in and help you. That’s not how these things work. You need to get something half-way _useful_ first, and then others will say “hey, that _almost_ works for me”, and they’ll get involved in the project.

And if there is anything I’ve learnt from Linux, it’s that projects have a life of their own, and you should _not_ try to enforce your “vision” too strongly on them. Most often you’re wrong anyway, and if you’re not flexible and willing to take input from others (and willing to change direction when it turned out your vision was flawed), you’ll never get anything good done.

In other words, be willing to admit your mistakes, and don’t expect to get anywhere big in any kind of short timeframe. I’ve been doing Linux for thirteen years, and I expect to do it for quite some time still. If I had _expected_ to do something that big, I’d never have started. It started out small and insignificant, and that’s how I thought about it.

Source: LinuxTimes.net

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